How to create Joining/Starter Kits – Tutorial Series #026

Commands:Step 1: Save Structure/structure save jsr:joinkit ~~1~ ~~1~ true disk false Step 2: Kit Commands1) /execute @a[tag=] ~~~ execute @s ~~~ structure load jsr:joinkit ~~~2) /replaceitem entity @a[tag=] slot.armor.head 0 iron_helmet 1 03) /replaceitem entity @a[tag=] slot.armor.chest 0 iron_chestplate 1 04) /replaceitem entity @a[tag=] slot.armor.legs 0 iron_leggings 1 05) /replaceitem entity @a[tag=] slot.armor.feet 0 iron_boots […]

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How to get Sharpness 1000 Enchantments using commands – Tutorial Series #023

Commands:Step 1: Add & Remove Tags/tag @p add sharp1000 (enables sharpness 1000 for the closest player)/tag @p remove sharp1000 (disables sharpness 1000 for the closest player) Step 2: Sharpness 1000 Commands1) /enchant @a[tag=sharp1000] sharpness 12) /effect @a[tag=sharp1000] strength 1 30 true3) /title @a[tag=sharp1000] actionbar §4Sharpness 1000 Active!

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How to create Custom Advancements – Tutorial Series #022

Commands:Step 1: Diamonds Advancement (example)1) /execute @e[type=item,name=”Diamond”] ~~~ execute @a[r=2] ~~~ tag @s add d2) /execute @a[tag=d] ~~~ execute @s[tag=d] ~~~ clear @s diamond -1 03) /tag @a[tag=d] add d24) /execute @a[tag=d2] ~~~ execute @s[tag=!d3] ~~~ tellraw @a {“rawtext”:[{“selector”:”@s”},{“text”:” has made the advancement §a[Diamonds!]”}]}5) /tag @a[tag=d2] add d36) /playsound random.toast @a Step 2: Diamonds Adv. […]

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How to Throw Fireballs – Tutorial Series #021

Commands:Step 1: Snowball Giver (optional)/replaceitem entity @a[r=25] slot.hotbar 0 snowball 1 Step 2: Ghast Teleporter/tp @e[type=ghast,c=1] ~ ~1 ~After you set up the “Ghast Teleporter” feel free to spawn in a ghast using a spawn egg or by using /summon ghast. Step 3: Fireball Teleporter/tp @e[type=fireball,r=10] ~ ~1 ~This will teleport the fireball that the […]

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